Job Description
Description
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
The main focus of the position will be to create crowd simulations for our CG scenes, using either off-the-shelf or our own proprietary software to populate cities, large-scale environments, and choreograph battles.
At ILM, we strive to be an inclusive environment, and we are committed to considering promising individuals with a variety of backgrounds and experiences for this position.
What You’ll Do
- Choreograph the motion and behaviour of crowds in shots, meeting the artistic direction of the show supervisor.
- Manage the motions and cycles used on your show, including creating blending cycles.
- Assist in developing efficient workflows within Houdini, including creating and modifying internal HDAs.
- Creatively use existing motion and character variations to create visual diversity within a crowd.
- Troubleshoot technical issues within Houdini and the wider pipeline.
- Work with Production and your lead to meet the show deadlines.
- Communicate with artists across disciplines to work effectively as part of the wider show team.
- Attend dailies to present your work and receive feedback from the show supervisor.
- Collaborate within the crowd team, sharing knowledge and contributing to the development of the department.
What We’re Looking For
- Strong knowledge of Houdini Software
- Exceptional problem-solving skills with the ability to address technical and artistic challenges
- In-depth understanding of cinematic principles and composition
- Background working on high-end VFX or animated feature-film productions
- Experience working with motion capture and/or clip-based animation
- Proficiency with Linux
- Excellent communication skills
- Ability to work under pressure and to strict deadlines whilst maintaining a high quality output
Nice to have:
- Proficiency scripting in Vex and/or Python
- Strong understanding of Houdini input/output pipeline
- Experience with cloth/hair simulation
- Working knowledge of Maya and rigging
- Keen eye for how crowds flock and move
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Company
Disney
Location
Vancouver
Country
Canada
Salary
100.000
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